Be a part of gaming history and join our new Open Source project.
Ready to make your game?
Get Kiwi.JS now!
Your games can target both canvas and WebGL. Use canvas for older browsers and most mobile browsers. Use WebGL for the latest browsers, and in conjunction with Cocoon.js to build fast native mobile apps.
Make games for app stores by configuring your game to compile within the Cocoon.js system.
Support for spritesheets, texture atlases and individual images give you plenty of options for creating and managing animations and static images.
Place your game objects within groups and subgroups to manage their transformation and z - ordering.
Build your own game objects by extending the core game objects and attaching components such as physics to give them additional functionality.
Make the most of touch device capability and make games for multitouch and well as single touch.
Easily create and manage your game states. States are the main way you arrange and manage your resources.
Easily add images, audio and data resources. Includes resource loaders, and easy access and management of your files.
The CocoonJS In-App purchasing Plugin allows you to easily start selling consumable produc...
The Muzzle Flash particle pack provides you with the ability to easily add stunning muzzle...
Particle effects empower you to quickly increase your production value, and enrich the vis...
This Plugin adds particle effect handling and rendering capability to your game. Use this ...
Thanks to all of the support and feedback from our community - we are pleased to announce version 1.0.1 of Kiwi.js. Numerous fixes and tweaks have been updated in this version to make Kiwi.js more stable and more robust, a lot of work has been going into and will continue to go into our WebGL implementation.