We bet you want pretty particle effects, just like us. What’s not to love?
But there has always been one problem with particle effects. Creating them by hand can be a long and painful process, and while we have an awesome Kiwi.JS Particle Effects Plugin, defining an entire object literal and configuring all the options can still feel very confusing and overwhelming.
We are proud to announce the release of the Kiwi.JS Particle Editor. This online tool provides you with a easy to use interface for making particle effects that make your game pop!
The Particle Editor streamlines the particle creation process by giving real-time visual feedback for the options you can apply to particles.
To get started, simply go to tools.kiwijs.org/particle-editor/ and configure the particles using the the controls in the left sidebar.
You can read more about how to use the Particle Editor here.
Now go out, create that pretty particle effect you have visualized in your head, and let us know what you think in the comments below
Today we’re rolling out a veritable cavalcade of fixes and updates for out plugin ecosystem. This covers the WebGL Particles, Primitives, Particle Pack 1, and Particle Pack 2 plugins.
The WebGL Particles Plugin updates to v1.1.2. This release fixes a long-standing bug which caused particles to be offset. They now appear in the correct location. v1.1.2 also fixes a bug where you couldn’t change certain properties if the particle object was the only object in a scene. You are unlikely to have a game with a solo particle object, but you are very likely to have a development project in this state, so this was an important fix.
The Primitives Plugin updates to v1.0.1. This release enables input on primitives; you may now click on them (as defined by the bounding box). v1.0.1 also fixes a bug whereby certain properties when set to 0 would not be correctly interpreted.
Particle Pack 1 and Particle Pack 2 have been updated to v1.0.2 and v1.0.3 respectively. This release updates the packs to WebGL Particles Plugin v1.1.2, which correctly offsets particles.
There are plenty of exciting releases just around the corner. For example, the long-awaited particle effect editor is nearly ready. More on this as it develops!