LEAP Motion coming to Kiwi.JS!


Hey guys! We’ve been working on a really cool new Kiwi.JS Plugin that integrates the LEAP Motion Controller into Kiwi.JS games. This means the games that you are making right now will soon have the option to include motion control interface. So much more fun awaits!!

Right now we have most of the functionality from the LEAP Motion API integrated and we are working to get the rest of the API integrated as quickly as possible.

The following examples should serve to illustrate just some of the things that the LEAP Controller Plugin for Kiwi.JS comes with and what you’ll be able to do. How you use it will come down to just your imagination.

This first game is a fun demonstration of what you could use the LEAP Controller for in an actual game. The purpose of the game is to dodge the missiles that are coming from the right hand side of the screen. We are planning on using this game when writing the tutorial on how to use the Kiwi.JS LEAP Controller Plugin.


This second game is just a showcasing of how the LEAP Motion Controller works. The green circle is controlled with the players’ hand and near the hand there are some red circles showing the position of the hands fingers.


The third game is also a showcase of ‘touch’ properties of a finger. This can be used for many things such as drawing and even pressing buttons! The example below shows the position of a finger indicated by a blue circle and how close it is to the ‘touch zone’ of the finger by size of its circle.


We are still working to improve this Plugin, over time we will add new features and we are fully committed to maintaining this code so that you don’t have to. Right now it’s working fine and it’s darn pretty cool too, we hope you guys enjoy it! If you have any ideas for a 2D game, or you want to collaborate, or suggest ideas in general please let us know in the comments below.

Introducing StandOff

QClassSometimes it’s hard to imagine a certain game engine without the game, just look at Flixel and Canabalt. StandOff will be our first signature HTML5 game. Designed as an iPad App StandOff represents a novel two player touch experience, the game brings together a mixture of tower defense and RTS game play.

Each Player is in command of an arsenal of cannons, Troops, Tanks and Tubs. Beginning with methodical strategy, each game promises to divulge into panicked taps on the screen, endless rematches and the occasional broken friendship… or iPad

All this action unfolds in the scutum crux, an empty tract of the Milky Way where the desperate head in search of something better. They call these pilgrims from Earth Tub Jumpers. More often than not these desperate folk become grunts in a war for supremacy over this vast territory – The result is carnage.

For more information on StandOff and our collaboration between IP creators Nyuk Nyuk point your browsers to TubJumpers.com. Stay tuned for regular StandOff updates…