Kiwi Examples are Live!

We have heard your pleas for a better Kiwi.js examples webpage and we are pleased to announce that it is finally here!

If you ever thought your game needed a little more pizzazz or you simply could not figure out how to do that one tricky thing then our new examples page might be just the thing you’ve been looking for.

The examples webpage covers everything from the Animation component to Tweens and we are not stopping there. We plan to update this examples webpage with all of the features that Kiwi.js has to offer and everything that it will offer in the future. So check in regularly to ensure that you keep getting the most out of Kiwi.js.

 

 

HTML5 Gamepad plugin!

Hey guys! If you’ve ever wanted to use your Gamepad in your html5 games you do not have to wait any longer!

The HTML5 Gamepad-Plugin for Kiwijs does just that. It allows you to easily connect up to 4 Gamepads to one html5 game.

Now you will finally be able to make those games you always dreamed of. So go ahead and grab a copy of the plugin from our repository and get coding!

Links

Gamepad-plugin for Kiwijs

Using the LEAP Motion Controller Plugin to add gesture controls to your HTML5 game

Hey Guys!! We’ve just published our first tutorial on how to use our new LEAP Motion Controller Plugin! You can take a look at it here! If are interested in learning how to use the LEAP Motion Controller with Kiwi.JS to add motion / gesture controls to your HTML5 game this tutorial is the best place to start!

Related Links:

LEAP Motion coming to Kiwi.JS!

LEAP-MOTION-HTML5

Hey guys! We’ve been working on a really cool new Kiwi.JS Plugin that integrates the LEAP Motion Controller into Kiwi.JS games. This means the games that you are making right now will soon have the option to include motion control interface. So much more fun awaits!!

Right now we have most of the functionality from the LEAP Motion API integrated and we are working to get the rest of the API integrated as quickly as possible.

The following examples should serve to illustrate just some of the things that the LEAP Controller Plugin for Kiwi.JS comes with and what you’ll be able to do. How you use it will come down to just your imagination.

This first game is a fun demonstration of what you could use the LEAP Controller for in an actual game. The purpose of the game is to dodge the missiles that are coming from the right hand side of the screen. We are planning on using this game when writing the tutorial on how to use the Kiwi.JS LEAP Controller Plugin.

 

This second game is just a showcasing of how the LEAP Motion Controller works. The green circle is controlled with the players’ hand and near the hand there are some red circles showing the position of the hands fingers.

 

The third game is also a showcase of ‘touch’ properties of a finger. This can be used for many things such as drawing and even pressing buttons! The example below shows the position of a finger indicated by a blue circle and how close it is to the ‘touch zone’ of the finger by size of its circle.

 

We are still working to improve this Plugin, over time we will add new features and we are fully committed to maintaining this code so that you don’t have to. Right now it’s working fine and it’s darn pretty cool too, we hope you guys enjoy it! If you have any ideas for a 2D game, or you want to collaborate, or suggest ideas in general please let us know in the comments below.

Arcade Physics Tutorial

Hey Guys. I’m Zach and I’m part of the Kiwi.js family! Over the coming months I’ll be creating games, writing documentation and publishing tutorials to make your life as a game developer as easy as possible.

To kick off our relationship I thought I might share with you just how easy it is to create a game with a touch of Physics. Have you ever wondered how to make a cool game using Arcade Physics?

Well lucky for you I’ve been working on a tutorial explaining exactly how. Please have a read and let us know what you think and what other tutorials you might find handy.

ArcadePhysicsImage